The troopers at the beginning were the result of an iterative design process that had started with a drawing from Peter Overstreet's sketchbook until the art director signed off on this model. The model and texture are mine, the rig and animation are by Justin Richmond. Variations on the trooper are seen throughout the next section. The lion's share of the particles seen in the gameplay section are my work. The tentacle monster at the end was an exercise in blendshape targets for the PSP.